Student · Developer · Entrepreneur
I started coding at 9 years old and haven't stopped since. It began with a love for math and a desire for Robux. It turned into a drive to build software people actually use.
Student productivity platform. Google Classroom sync, AI scheduling, grade analytics, Stripe billing.
Working through CS50 in C. Alongside CTY Honors Geometry at Johns Hopkins.
Just started. Exploring penetration testing, networking fundamentals, and security concepts.
It started with Scratch — block-based, visual, beginner-friendly. But the logic clicked immediately: if statements, loops, variables. The same patterns that show up in math. I moved from following tutorials to building my own projects faster than I expected.
Scratch had a ceiling. Roblox didn't — or at least it felt that way. Learning Lua meant real text-based scripting, 3D environments, multiplayer systems. The complexity jumped hard and I loved it. Five years of projects followed.
I enrolled in the Johns Hopkins Center for Talented Youth program and completed Algebra and Honors Geometry — two full years ahead of grade level. Math and coding have always reinforced each other. The same logical discipline applies to both.
Branched out into Python, JavaScript, and SQL. Built a model that predicts a chess player's Elo rating from their gameplay — my first real ML project. Learned database management, started building web apps. Each new tool made the next project possible.
5 years of experience
Players spawn at a random obby and earn abilities at checkpoints — chosen from abilities they've unlocked or purchased. Fully scripted and built by me.
Grid-based outfit selection system with custom UI, built for a client's military game.
Team-based game: earn coins, buy weapons, capture the enemy flag. Scripted health-boost items, a fast-mining drill tool, and an auto-turret that tracks opponents.
Contributed a combat system and chat commands to a hangout game.
Players become lemons, find secrets, and earn achievements. Built the data-saving system, houses, a 1v1 system, and more.
Round-based game where players eliminate each other by destroying the blocks underfoot. Designed, scripted, and shipped by me.
A SaaS platform that helps students stop losing track of schoolwork. It auto-syncs assignments from Google Classroom, uses AI to build a study schedule around deadlines, breaks work into subtasks, and syncs with Google Tasks — so everything lives in one place. Built and shipped solo: auth, billing, AI integrations, push notifications, admin dashboards, the works.
skoolbetter.comOutside of coding, I trade stocks and study markets. I hold a small diversified equity portfolio and track macro trends as a hobby — another domain where data and logic beat intuition.